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Moto racer 4 ps4 wiki
Moto racer 4 ps4 wiki





  1. #Moto racer 4 ps4 wiki drivers#
  2. #Moto racer 4 ps4 wiki driver#
  3. #Moto racer 4 ps4 wiki professional#

Sets the maximum opacity of the vehicle's environmental effects, such as snow, rust, or the Fort Zancudo camo. Sets the minimum opacity of the vehicle's environmental effects, such as snow, rust, or the Fort Zancudo camo. The maximum allowed dirtiness of the vehicle. The minimum allowed dirtiness of the vehicle.

#Moto racer 4 ps4 wiki professional#

Used for professional vehicles such as Ambulance, Bus, Boxville, etc.ĪllowSundayDriving AllowBod圜olorMapping wheelScaleĭefines how big the vehicle's front wheels rim are to get correctly looking "blow up tires" effect.ĭefines how big the vehicle's rear wheels rim are to get correctly looking "blow up tires" effect.

#Moto racer 4 ps4 wiki drivers#

ShouldUseCinematicViewMode shouldCameraTransitionOnClimbUpDown shouldCameraIgnoreExiting AllowPretendOccupants AllowJoyridingĭisallows AI drivers of this vehicle to drive recklessly. The vfx preset used by the vehicle, controls the type of effects used for the vehicle such as exhaust fumes. The X, Y, and Z offsets used to align the first-person camera to the rear passenger(s) of the vehicle. The X, Y, and Z offsets used to align the first-person camera to the front passenger(s) of the vehicle. The extra offset to be used for PovCameraOffset when a rollcage is installed in the vehicle.

#Moto racer 4 ps4 wiki driver#

The X, Y, and Z offsets used to align the first-person camera to the driver of the vehicle.

  • FirstPersonDriveByRightPassengerUnarmedIKOffset.
  • FirstPersonDriveByLeftPassengerUnarmedIKOffset.
  • FirstPersonDriveByRightRearPassengerIKOffset.
  • FirstPersonDriveByRightPassengerIKOffset.
  • FirstPersonDriveByLeftPassengerIKOffset.
  • FirstPersonProjectileDriveByRearRightIKOffset.
  • FirstPersonProjectileDriveByRearLeftIKOffset.
  • FirstPersonProjectileDriveByPassengerIKOffset.
  • Inverse kinematics offsets when in first person view. The camera used for the bonnet view if the player has it enabled in the settings. The camera to be used when the player is aiming for a drive-by. Note that vehicle's collisions may affect the height and distance of the camera, irrespective of the setting used. Used to spawn scenario peds and objects inside the vehicle. Defined in taĬontrols the vehicle's explosion type, appearance, and damage. Sets cover boundary extents for the vehicle. The layout defined in ta used by the vehicle, affects the way peds enter, exit, and sit inside the vehicle. The model name of the vehicle whose sounds are inherited by the vehicle. Usually formatted veh_ carname audioNameHash Available names: VEH_EXT_WINDOW_LF, VEH_EXT_WINDOW_RF, VEH_EXT_WINDOW_LR, VEH_EXT_WINDOW_RR, VEH_EXT_WINDSCREEN_R ptfxAssetName

    moto racer 4 ps4 wiki

    It is not advised to use animations from one vehicle on a different vehicle, as the animations are made to fit the vehicle it belongs to.ĭisables window collisions when the roof is down. This is the animation that plays upon activating the roof/conversion. Available dictionaries: va_carbonizzare, va_cogcabrio, va_cuban800, va_felon2, va_issi2, va_ninef2, va_rapidgt2, va_rt3000, va_sentinel2, va_stromberg, va_surano, va_toreador, va_tornado2, va_utillitruck, va_windsor2, va_zion2 animConvRoofNameĪnimation clip name. Stores animation clips used to animate the vehicle's convertible roof, and other vehicle features such as the submarine car conversion. Available names: rhino, bodhi2 animConvRoofDictNameĬlip dictionary (.ycd) name. Available dictionary: vehicle expressionNameĮxpression clip name. Stores expression clips used to help animate certain bones with dependence on other bones. All text labels must be no more than 8 characters.Įxpression dictionary (.yed) name. The GTX2 label of the vehicle maker's name, which will display on various vehicle-related UI elements such as the vehicle-area-street HUD.

    moto racer 4 ps4 wiki

    By default, the gameName consists of uppercase letters and numbers. Any text string no more than 11 characters. By default, the handlingId consists of uppercase letters and numbers

    moto racer 4 ps4 wiki

    Any text string no more than 14 characters. Name of the texture dictionary without extension. Name of the model file without extension. The default shared clip dictionary for all vehicles in the file. The default shared texture dictionary for all vehicles in the file. \common\data\levels\gta5 and can be edited with any text editor. The ta file in GTA V is an XML-format file which, as with previous versions of the game, defines vehicles and some of their properties.

  • 3.29 shouldCameraTransitionOnClimbUpDown.
  • 3.24 PovCameraVerticalAdjustmentForRollCage.






  • Moto racer 4 ps4 wiki